Work on this has been paused kind of indefinitely - my home programming time has been taken up with a paid project. Tis a pity, but I am pleased with what I’ve learned. Whether I pick this project up or not (I have other ideas perculating!), I will be picking up another game project once this paid stuff is done.
I found an easy to install project tool, complete overkill, but that’s in and I’m tracking those hours now. Can divide up by projects, etc. Of course, it has lots of collaboration stuff built in that I have no need of, but.. enh. It works.
Well, that’s an appropriate title for the first post of a blog about programming. I don’t know if people will read this, it is mostly for my own interest, going through the process of learning Python and Pygame and putting together the first game I’ve written since a series Apple BASIC games when I was in Elementary school. (Actually, I tell a lie - I did write a game playing engine and AI for some marble game or other in University. But other then that…)
On the other hand, I’ve played a lot of games. I also am a professional programmer, in an IT department at work. I know 15 different languages and I’m good at what I do. So I feel I’m pretty well equipped to do this. Except that my graphics skills are lame. But my google-fu is good, I hope I can find some decent free art for this non-commercial game.
This post was actually written on the 21st, but I’m putting posts together for the first few days that I did things in this process, then try to keep up after that.