So, it is decision time - how will I go about making levels… Three level choices, as I see it :
1) Build my own level editor, build an importer, generate the levels
2) Use Blender to build the scene, export all the meshes, export the scene to dotscene format and bring it in that way, using the generic Ogre scene manager
3) Use Blender to build the scene, export all the meshes, export the scene to dotscene format, then import it to octree and bring it in using the Ogre octree scene manager
My understanding is that 3 has speed advantages. Don’t really understand it all yet. More research needed. Probably NOT going to do 1, though - It’d be doable, particularly if I limited myself to rectangular, perpendicular rooms, but it’d be nice to be able to NOT limit myself that way.
More reading, more research.