A new start

A new start.  Some things have cleared up - and I’ve rearranged some priorities - and I’ve launched a new, ambitious gaming effort.  Over the past 6 months, I’ve investigated engines, bought some technology, played with toys and developed a game plan.

And now - it launches.  The development effort for “Deal with the Devil” - details on the game coming soon, along with a new look to the site.  Development time will be split between creating the game and learning Blender so I can make some models FOR the game.  I’ll bounce from one to the other to keep myself fresh.

Last night, I did more Blender-learning - working through the N00b to Pro wikibook.  I put a hat on a man, then I put the man on a mountain.  Excitement.  Ordered some physical books, too.

Tonight, though it was all about getting the game programming started.   I’ve settled on Ogre3d as my platform, using the Python-Ogre wrapper.  That’s right - this badboy will be in Python, too.  Tonight started late - I was helping alpha test Frayed Knights - but I got the base directory set up, with the media and plug in components, I built my first material (a night sky for a skydome) and got the Ogre engine initialized.  I based the first go-round on the Python-Ogre tutorial - the macho one, though, the one that doesn’t use the sample framework.  Then I added a plane with a simple stone texture (just a placeholder) and the nightsky above.  Put in a camera and a bit of light and ran it.

dealwiththedevil-enginefirststart.png

No controls yet - the only button that does anything is Escape and that just quits.  There’s some artifacting in the nightsky - I need a bigger picture (though it probably won’t matter in the game itself, as it will only be visible through windows).  It is a bare beginning, but it is a beginning.

And now… to bed :)


No Comments Yet - You can be the first to comment!

Leave a comment

You must be logged in to post a comment.